PI Name | Protocol Number | Protocol Title | Status | Approval Date |
FERNANDES, CARACIOLO J | H-19875 | THE NEONATAL RESUSCITATION PROGRAM GAME | Approved | 9/11/2007 |
Funding Source |
Baylor |
Background Info |
Each year worldwide, more than 1 million babies die annually from complications of birth asphyxia. Need for resuscitation cannot always be reliably predicted prior to birth, and inevitably some infants will be born who need resuscitation despite an apparently normal pregnancy and labor. Hence, it is vital that all delivery room personnel be competent in neonatal resuscitation. The neonatal resuscitation program (NRP), sponsored by the American Academy of Pediatrics/American Heart Association, presents a logical, coordinated approach to neonatal resuscitation, and is the cornerstone of teaching of neonatal resuscitation for the Baylor College of Medicine Pediatric, Obstetric, Neonatal-Perinatal and Family Medicine residents. While NRP is taught to each resident at the beginning of their residency, it is likely that without constant review of the information or participation in neonatal resuscitation, residents may not remember details of the program or might lack self-efficacy when called upon to resuscitate a neonate with perinatal depression. We propose to develop a computer-based game to simultaneously evaluate the knowledge of, as well as teach participants, the key facets of neonatal resuscitation. Data gathered through resident participation of the game will allow the grant applicant to better teach the NRP to future residents. |
Purpose and Objectives |
To develop a computer-based game to simultaneously evaluate the knowledge of, as well as teach (‘remind’) participants, information essential to and taught in the NRP. Targeted groups of subjects will include: - i. Pediatric residents, ii. Obstetric residents, iii. Neonatal-Perinatal residents (Fellows), iv. Baylor Family Medicine residents, or other Baylor trainees. |
Design |
Questionnaire/survey/interview |
Potential Risks |
There is minimal risk involved - mainly psychological, if participants discover that their knowledge is not as sound as they thought it was. However, the intent of the game is to make participants aware of their limitations, so as to encourage them to learn more. |
Potential Benefits |
Participants will gain a better understanding of their ability to recall details of the NRP, as well as a brief review of the correct answers expected to the questions they were asked. |